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Disclaimer, Rules & Regulations:

    Disclaimer

    Before placing any wagers on this site you must first understand the nature of our service and your relationship with the person who has given you the account. Our Book is an offshore data processing service that provides land-based sportbooks an offshore call center and accounting services. We are NOT a Sportsbook. We do NOT take action ourselves nor pay out players. We field calls, record wagers and process results on behalf of land-based sportbooks. All money in your account, whether it be a positive or negative figure is between you and your sportbook. Your sportsbook is given regular reports stating what your balance is. It is the responsibility of your sportsbook to pay and collect from you. By placing wagers on this site, you agree that our Data Center will NOT be held responsible for any failure to pay or collect between you and your sportsbook. Thank you for using Our Services.

    Betting Rules

    American Football

    Minimum Time for Action:

    1. For betting purposes, winners and losers are determined by the final score (including overtime), provided that the game has gone at least 55 minutes.

    2. If a game is suspended after 55 minutes and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

    3. If play is suspended before the completion of 55 minutes and not resumed the same day, all bets on the full game will be scored as "no action" and all monies refunded. If part of the game has finished (i.e. first quarter, first half, second quarter, or third quarter) those bets will be graded as action providing the entire period has finished.

      Example 1: An American football game is postponed with 12:00 minutes remaining in the 2nd quarter. The only bets that would be graded as completed are the 1st quarter.

      Example 2: An American football game is called and considered final with 14:12 remaining in the 4th quarter. All bets on the 1st quarter, 2nd quarter, 1st half, and 3rd quarter will have action. All game bets are void.

    Additional Rules:

    1. All bets on the game and all bets on the second half will include overtime scoring.

    2. Bets on fourth quarters will not include overtime scoring.

    3. Unless noted before the contest, as long as the event is played on the schedule day, all bets have action. In addition, if inclement weather (or similar delay) pushes the start time past midnight local time, but the game is still played, then all bets have action. If the game is rescheduled, all bets are cancelled.

    4. The NFL "Away Points/Home Points" betting proposition includes all games played in a given NFL week which includes all games played from Thursday to Monday.

    5. NFL and NCAA Propositions will be graded using the results listed at www.espn.com.

    6. In Canadian Football, a "single" is defined as any one-point scoring play, excluding PATs (Points After Touchdown).

    7. For betting purposes, defensive points do not include PATs (Points After Touchdowns).

    8. Las Vegas betting rules will apply to any situations not covered herein.

    9. If an event venue is changed all wagers on the event will have no action.

    Highest/Lowest Team Total:

    1. Bets on Highest Team Total or Lowest Team Total will stand ("have action") only if games are played on the scheduled dates and at the scheduled sites, as listed on the Website.

    2. If teams tie for the highest team total, the winner will be the team with the greatest winning margin (least points scored by the opposition). If the winning margins are also equal, all bets on the tied teams will be graded as winners.

    3. If teams tie for the lowest team total, the winner will be the team with the greatest losing margin (most points scored by the opposition). If the losing margins are also equal, all bets on the tied teams will be graded as winners.

    College Football Season Wins Rules:

    1. Bowl Games and Conference Championship Games are NOT used towards teams season wins total - Regular Season Games ONLY.

    2. Teams must play every scheduled regular season game for action.

    NCAA Football Conference Championship Futures Rules:

    1. If the conference has an official championship game, the winner of the championship game is deemed to have won that conference.

    2. If the conference has co-champions, the first team picked by the BCS is graded as a winner, and all other teams are losers. If a conference has co-champions, and no team is picked by the BCS, ALL team bets will be graded as "No action" and refunded.

    3. For divisional odds within conferences, the team participating in the conference championship game will be considered to have won that division.

    NFL/NCAA Game Propositions - Team Performance:

    10 points for a win (tie 5 points for each team).
    1 point for each point the team scores.
    Total points equals team performance.

    Example
    Raiders 24 Final
    Patriots 10

    Raiders Performance = 34
    Patriots Performance = 10

    NFL/NCAA Live Proposition:

    Team to Score Next
    For the Proposition Team to Score Next, Extra Points and 2 Points Conversions are not considered a score. The point after try is considered part of the scoring TD.

    For example: The line is for the Saints to Score Next (2nd Score) vs Viking to Score Next (2nd Score). If the Vikings score a TD and then kick the PAT, for grading purposes, this is one score only. Therefore, Saints vs Vikings bets on the Team to Score Next (2nd score) Proposition will remain pending.

    NFL/NCAA 1st Half Propositions - Team Performance:

    6 points for a win (tie 3 points for each team).
    1 point for each point the team scores.
    Total points equals team performance.

    Example
    Giants 14 End 1st Half
    Redskins 10

    Giants Performance = 20
    Redskins Performance = 10

    NFL and NCAA Propositions:

    1. For all American Football Propositions involving passing statistics for a QB, that QB must have one pass attempt for action.

    2. For all American Football Propositions involving rushing attempts/yards for a QB, that QB must play for action. If the QB plays but has no rushing attempts, then yards for first attempt will be graded as zero yards (under is winner), and under will be declared winner of any Proposition regarding the QB’s rushing yards.

    3. For all American Football Propositions involving receiving yards on first reception or longest reception for a specific player, that player must play for action. Note that if the player plays, but does not have a catch, his first reception yards and longest reception proposition will be graded as zero yards (under is the winner).

    4. For American Football Propositions involving rushing attempts/yards for a RB, that RB must play for action. If the RB plays but has no rushing attempts, then yards for first attempt and longest rush propositions will be graded as zero yards, and under will be declared winner of all rushing yardage propositions.

    5. If there is a score at exactly the 7:30, 6:30, or 2:00 (etc) minute mark, then the related propositions on whether there will be a score within that time frame of the game, half or quarter will be graded yes (in other words the score would count).

    6. For first 1st down of game prop on run or pass, the bet is for the first 1st down play not achieved through a penalty.

    7. For Super Bowl MVP propositions, if there are co-MVP’s, any bet related would be paid at full odds. If there is yes/no on Super Bowl MVP and named player is co-MVP, then yes will be declared winner and paid at full odds.

      If two players from the “the field” are co-MVPs, “the field” is graded as the winner and wagers paid one time.

    8. All 4th down conversion propositions, will be graded based on official box scores found atwww.espn.com.

    9. For longest or shortest successful field goal of game propositions, if there are no successful field goals, then those propositions have no action.

    10. For multiway (3 or more contestants) propositions regarding MVP, first/last player to catch pass, first/last player to score touchdown, first/last player to have interception, all betting will be all-in (no refunds).

    11. For will either team score 2, 3, 4, or 5 unanswered times propositions, extra points and two point conversions do not count.

    12. For over/under of longest TD in game, if there are no TD’s in the game, then these propositions have no action.

    13. For propositions involving an entire team's quarterbacks, only statistics achieved by quarterbacks listed on the team's roster will count. For example, if a running back throws a touchdown pass, that would NOT be counted as a completion/attempt nor a TD pass for that team's quarterbacks.

    14. Special Teams and Defensive Touchdowns Propositions:

      1. The only touchdowns considered to be special teams touchdowns are on plays where the ball is actually kicked or punted (these include: kickoff returns, punt returns, returns of a fumbled kick return, returns of a fumbled punt return, blocked field goal returns, or blocked punt returns).

      2. A fake field goal or fake punt which results in a touchdown by the team that snapped the ball is an offensive touchdown.

    15. For propositions involving a player to "score" a TD, passing for a TD is not considered a score for the player who threw the pass. For example, if there is a prop “will any player score 2 TD's in a game”, if a player throws for a TD, and runs for a TD, he will be deemed to have one TD, not two.

    16. For “first team penalized for pass interference” props, both defensive and offensive interference counts. However, the penalty must be accepted and enforced on that play to have action. If there are offsetting penalties negating enforcement of interference, then the winner will be determined when an interference penalty is enforced.

    17. For “first team penalized for holding” props, both defensive and offensive holding counts. However the penalty must be accepted and enforced on that play to have action. If there are offsetting penalties negating enforcement of holding, then the winner will be determined when a holding penalty is enforced.

    18. For Super Bowl props involving a player's weight, the weights listed on team rosters at nfl.com will be used for grading purposes.

    19. The following applies to the Super Bowl Proposition for combined weight of players who score.

      1. A player who scores more than once will have his weight only count once.
      2. If a Kicker kicks a PAT or FG, his weight will only count once.
      3. No weight will be credited on a Safety.
      4. Weight will be credited for any player who scores a two point conversion, as long as the player does not have another score of any variety.
    20. Odd or Even Player Propositions:

      1. For all Propositions involving odd or even rushing yards, the player must have at least one rushing attempt.
      2. For all Propositions involving odd or even receiving yards, the player must have at least one reception.
      3. For grading purposes, zero will be considered an even number. Negative even numbers, -2, -4, -6, etc., will be considered even. Negative odd numbers, -1, -3, -5, etc., will be considered odd.
    21. Proposition for number of different players to score:

      1. For grading purposes, Touchdowns, 2 point conversions, Field Goals, and PAT's will be counted.
      2. A Safety will not be counted.
    22. For over/under distance of a quarterback's first TD pass, he must throw a TD pass for action.

    23. A free kick after a safety is not considered to be a punt for any proposition, regardless of how the free kick is executed.

    24. NFL Weekly Propositions

      1. In NFL weekly propositions, a week number is defined by the schedule listed on NFL.com. For grading purpose, all games in the specific week are included for weekly propositions.

      2. If any game in the listed week is canceled or postponed, and not completed within 96 hours of its scheduled start time, all weekly proposition bets will be void (regardless of the outcome in any specific game).

    25. To have action on NFL or NCAA Propositions, associated games must be played on the scheduled date and at the scheduled site.

    26. For "yes/no will a certain player win the Heisman Trophy" wagers the player must play in his team's first scheduled game for action.

    27. For "Will the game be tied after the first score?" propostion, yes will be declared the winner if the game is tied after the first score, regardless of whether it is tied before or after an extra point or 2 point conversion.

    28. For player vs player longer kickoff return, both players listed must have at least one kick return for action. For player vs player longer punt return, both players listed must have at least one punt return for action.

    29. A blocked punt will count as a punt for propositions for that team's number of punts (and number of punts by both teams combined). However, a blocked punt will not count as a punt for any individually named punter's propositions.

    NFL Regular Season Player vs Player Matchups:

    1. NFL regular season player vs player matchup propositions will not include the playoffs.

    2. Both players must play week 1 of the regular season for wagers to have action.

    3. Passing for a touchdown is not considered scoring a touchdown.

    NFL Futures:

    1. For AFC or NFC Championship Winner futures, the champion of the respective conference will be the team that reaches the Super Bowl from that conference.

    NFL Football Regular Season Wins:

    1. A team must play all scheduled regular season games for action.

    Teaser

    What is a teaser?

    1. A teaser is a special parlay in which the bettor gets a favorable point adjustment. Teasers are available in football and basketball, and may include sides and totals.

    Baseball

    Settlement of Wagers

      1. Statistics provided by the official score(s) provider or the official website of the relevant competition will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.

      2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled after a thorough investigation.

      3. We do not recognize postponed games, protests or overturned decisions for wagering purposes. As long as the event is played on the schedule day, all bets have action. If inclement weather (or similar delay) pushes the start time past midnight local time, but the game is still played, all bets have action.

    Definition of different Moneylines Wagers

    Money-line wagers on baseball will be accepted in the following manner:

      1. Action - team against team, regardless of the starting pitchers. When listed pitchers are offered and there is a pitching change prior to the game, the moneyline will be re-adjusted and "action" wagers will be graded using the opening price for the new pitcher.
      2. Listed Pitchers - if both starting pitchers are not as specified at the time of the bet, the wager will be deemed "no action".
      3. One Listed Pitcher - this is a wager on or against one specified pitcher, regardless of the other starting pitcher. If the specified pitcher does not start, the wager is deemed "no action". (examples: "the Red Sox versus Helling" indicates a wager against Helling. "Helling against the Red Sox" indicates a wager on Helling).

    Please Note: Typographical errors in a pitcher's name will not be grounds for wager cancellation.

    Treatment of pitching changes

      1. When listed pitchers are offered, wagers on total runs (over/under) and team totals (over/under) and Run Line (handicap) and Alternate Run Line (alternate handicap) will have no action if a pitcher change occurs prior to both listed pitchers throwing at least one pitch.
      2. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter.

    Treatment for date or venue change

      1. If an event is not played on its scheduled date all wagers on the event will have no action.
      2. If an event venue is changed all wagers on the event will have no action.

    Treatment if event does not come to its natural conclusion

      1. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. Events will not carry over to the following day unless otherwise specified.
      2. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.
      3. In the case of a suspended playoff game that will be resumed in a span of 96 hours after its suspension, all wagers have action and will be graded after the completion of the game. If the game is not completed within the 96 hours following the time of suspension, then all bets have no action.
      4. For wagers on Live Baseball all games must go 9 innings (8.5 innings if the home team is leading) for action. Wagers on 1st Half Live Baseball require at least five innings to be played for action.
      5. For wagers on Pregame or Live Baseball on a specific inning or a group of innings those wagers have action if the specific timeframe is completed, regardless if the entire game has concluded.
      6. Wagers made prior to the start of a game in the live trading folder will be canceled if that game is postponed after not starting on its scheduled day.

    Treatment for double header games

      1. Every effort will be made to denote double header games as G1 and G2(Game 1 and Game 2).
      2. A wager made on a game with a G1 or G2 designation, will strictly apply to that specific game of the double header. For example, if you wager on the G1 Dodgers to beat the G1 Nationals with listed pitchers of Kershaw and Scherzer, then you'll only have action if Kershaw and Scherzer both start Game 1. If Kershaw and/or Scherzer were to start Game 2, then your wager, in this case, would not have action.
      3. If on a day where a double header is played and neither G1 nor G2 is designated on our site at the time of the wager, the following rules shall apply:

        a. Any listed pitcher wager, with no G1 or G2 designation, will have action on the game(either first or second of double header) that those listed pitchers start.

        b. An action wager will have action on the specific game(either first or second), if the listed pitchers on the site start that specific game.

        c. An action wager will have action on the first game of the double header, if the listed pitchers on the site don't face each other in either of the games of the double header.

    Minimum time (length of event) needed for action

      1. The result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings. When wagering on either runlines, total runs (over/under) or team totals (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action.
      2. In the case that a Run Ahead or Mercy Rule is invoked, games will be considered to be complete. Games wagers on runlines, totals, team totals and money line will have action.
      3. First half MLB wagers on Money Line and Spread must go 5 innings for action, or 4.5 innings if a game is ended early and called official with the home team declared the winner.
      4. If a game does not go a full five innings, all first-half wagers on the total will have no action.
      5. When pitchers are offered for the game, all first-half wagers (5 innings) must list both pitchers. If either listed pitcher does not start, wagers on the first half (5 innings) will have no action.

    MLB Regular Season Wins Props:

      1. A MLB baseball team must play at least 160 games for wagers on its season wins to have action.
      2. For grading purposes, no extra tiebreaker games for wildcard or division will count toward the season win total.

    Grand Salami (Away Runs vs Home Runs):

      1. The Grand Salami will be decided by the total runs scored in all lgames of the specific league scheduled for that day.
      2. All scheduled games must go at least 9 innings (8.5 if the home team is leading) for wagers on the Grand Salami to have action and be completed on its scheduled day (games can finish past midnight if started before).
      3. For the Grand Salami (Away Runs vs Home Runs) , the home team runs will be the runs scored by the teams batting 2nd in their first inning. On rare occasions, a team batting second will not be playing at their home stadium. In these instances, the team batting 2nd will still be considered as a home team for this proposition.

    MLB Hits, Runs and Errors ( MLB H-R-E)

          All MLB R-H-E wagers will be graded using the sum of Runs, Hits and Errors as grading factors. For example:

        1. When wagering on MLB H-R-E totals (over/unders) or MLB H-R-E spreads, the game must go 9 innings (8.5 if the home team is leading) to have action.

        2. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie in the bottom half of the inning in which case the score is determined at the time the game is called. 

        3. For all MLB H-R-E wagers both listed pitchers must start, if pitchers are offered for the game. A pitcher is deemed a starter after throwing the first pitch to the opponent's first batter. If a listed pitcher doesn't start all wagers are no action.

      MLB Prop Rules:

      1. On any prop, the player(s) must start, and either throw one pitch(if pitchers), or have one plate appearance (if position players) in the designated game for the wager to have action.

      2. The starting pitchers listed in the 1st inning shootout proposition must start, and throw a pitch, for all MLB Propositions for that game to have action.

      3. For which team will score first props, the prop will be decided and graded as soon as either team scores, regardless if the game eventually becomes official.
      4. All props regarding just the outcome of the first inning will be decided and graded at the end of the first inning, regardless if the game eventually becomes official.

      5. On Total Bases Propositions, the listed pitchers and both players must start. A batter is only credited for bases if he hits a single (1 base), a double (2 bases), a triple (3 bases) or a home run (4 bases). A walk, hit by pitch, error, balk, fielder’s choice, or passed ball do not count for Total Bases Propositions. The batter must hit the ball and make it to first base without an error being committed.

      6. Pitcher propositions "Total Runs Allowed" include both earned and unearned runs.

      7. Any MLB proposition using the phrase "innings pitched" will be graded using the box score number.

        For example, a visiting starter who pitches five complete innings and then faces three batters in the top of the sixth, but records no outs. This would be graded as 5.0 innings pitched.

        Or a home starter pitched five complete innings and did not throw a pitch in the bottom of the sixth. This would be graded as 5.0 innings pitched.

        A "pick-em" match-up between these two pitchers for most innings pitched would be graded a tie.

      8. For Division Winner wagers, if two teams have the same record after 162 games, the winner of the Division will be 1) the winner of the tiebreaker game, or 2) the team declared the winner by the MLB tiebreaker system for seeding playoff teams.

      9. For the Proposition "Player to hit most Home Runs in MLB?", if there is a tie at the conclusion of the regular season, the player with the highest batting average, among those tied, will be declared the sole winner.

      10. For proposition "How many no-hitters will there be in regular season?", individual and combined no-hitters will count as long as the game is completed and lasts at least 8.5 innings.

      MLB General Props:

      1. For MLB General Props, the result of a game is official after 5 innings of play unless the home team is leading after 4.5 innings.

      2. MLB General Props do not require any specific pitcher to start a game.

      3. If there are 10 or more games scheduled on a given day, all games or all games but one must go to completion for MLB General Props to have action. No more than one game may be shortened or postponed.

      4. If there are 9 or fewer games scheduled on a given day, all of them must go to completion for MLB General Props to have action. No game may be either shortened or postponed.

      5. Only the statistics of games declared official will be used for purposes of scoring MLB General Props. If a shortened game is declared official and MLB General Props have action, then statistics of this shortened game will be included with regard to grading.

      6. For the prop "How many players will hit more than 1 HR today?" - This prop will refer to any player hitting more than one HR in a single game. If a player hits 1 HR in each game of a double-header, that does NOT count as more than 1 HR for the day. He must hit 2 or more HR's in a single game for it to be considered more than 1 HR.

      7. For MLB General Props, if a team plays more than one game on a given day (e.g. double header), the statistics of each game will be considered independent. (e.g. "Most runs scored by one team", Philadelphia plays two games, scoring 4 runs in game one and 5 runs in game two. Either the 4 runs or 5 runs will be used but they will NOT be combined as 9 runs.)

      MLB Futures: Player vs Player Season Props:

      1. For baseball player vs. player season props, if either or both players start the season on the disabled list, not on the active roster or is sent to the minors, wagers have no action.

      Regular Season Baseball Series Wagers:

      1. Wagers on baseball series are based on the first three games played of each series.

      2. At least two of the first three series games must be played for wagers to have action.

      3. If only one of the first three games is postponed or canceled, series wagers stand as written.

      4. If two of the first three games are postponed or canceled, all wagers on that series will be graded as No Action and the monies refunded.

      5. A called game will count toward a series wager provided it is officially declared a regulation game.

      6. Pitchers cannot be listed for series wagers; all wagers will have action regardless of the starting pitchers.

      PlayOffs / World Series Pick 4:

      Each combination lists the exact order of finish of the final four Major League teams in the playoffs, specified by the order of names as follows:

      1. The winner of the World Series.
      2. The loser of the World Series.
      3. The loser of the American League Championship Series.
      4. The loser of the National League Championship Series.

      Example: Suppose we have the following result in the playoffs:

      • The Dodgers beat the Braves in the National League Championship Series.
      • The Twins beat the Angels in the American League Championship Series.
      • The Dodgers then win the World Series against the Twins.

      In that case, the winning combination would be: Dodgers/Twins/Angels/Braves.

      MLB Division Superfecta:

      In the event that two or more teams are tied for a place in the MLB Division Superfecta, the placement of the tied teams will be resolved with the following tiebreakers (listed in order of usage):

      1. Team with most runs scored
      2. Team with least runs allowed

       If there is still a tie after utilizing the tiebreaker procedure, a Superfecta will be graded a winner if any possible order for the still-tied teams would be a winner.

      German Baseball Rules:

      1. For all games the result is official after 5 innings of play unless the home team is leading after 4.5 innings. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended.

      2. Events will not carry over to the following day unless otherwise specified.

      3. For all games previously scheduled for nine innings, when wagering on total runs (over/under), run lines (handicap) or alternate run lines (alternate handicap), the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

      4. For games previously scheduled for seven innings, the second game of double headers for instance, when wagering on total runs (over/under), run lines (handicap) or alternate run lines (alternate handicap) the game must go 7 innings (6.5 if the home team is ahead) to have action. If a game is called or suspended in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

      Japanese Baseball:

      1. When wagering on total runs (over/under) the game must go 9 innings (8.5 if the home team is ahead) to have action. If a game is called, suspended or declared a tie in extra innings, the score will be determined after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the score is determined at the time the game is called.

      2. Rules for Run Line (handicap) and Alternate Run Line (alternate handicap) wagers are the same as those for Japanese baseball totals. 

      Taiwanese Line Type Bets:

      For the Taiwanese odds display format, the first value is the handicap, followed by the taiball percentage and lastly by the price. The taiball percentage can be an integer from -100 to 100. 

      Note that in the case of a tie, Taiwanese Line type bets are not graded as no action (cancel). Instead, if the score lands on the Handicap, a wager on a Positive taiball percent will pay out the taiball percent of the original to win amount. A wager on the negative taiball percentage will lose the taiball percent of the original Risk amount. 

      World Baseball Classic Rules:

      1. All spread, money line, and total wagers will have action in games stopped early due to the mercy rule.

      2. All bets taken on a suspended game (one that started), will have action for 72 hours from the start time, as long as the WBC governing body recognizes an eventual winner. Money line wagers will only have action as long as the game goes at least 4.5 innings. Spread and total wagers will only have action if the game goes at least 8.5 innings (except in mercy rule games, see rule above).

      3. All bets taken on a postponed game will not have action. Once the postponed game is resheduled, normal wagering rules apply.

      4. Pool Wagering - In the event of a tie between 2 or 3 teams within a pool, whoever wins the tiebreaker according the world baseball classic (whichever team is considered the number 1 team from that pool in the next round) is considered the winner.

      Little League World Series:

      1. Any game ending early as a result of a mercy rule will have action on all wagers in the Little League World Series.

      2. Wagers on postponed or suspended games will have action as long as the game is completed within 60 hours of its originally scheduled time in the Little League World Series.

      3. We make no guarantees that the team listed on the bottom of our fixtures is the home team in Little League World Series games.

      4. Money Line Wagers will have action in all official games (4 innings or 3.5 innings if the home team is ahead). In order for wagers on totals and run lines to have action, the game must go 6 innings (5.5 innings if home team ahead), except for mercy rule games (see rule #1).

      For Parlays and Accumulators please see Parlays and Accumulators Rule section

      Basketball

      Settlement of Wagers

      1. Statistics provided by the official score(s) provider or the official website of the relevant competition will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
      2. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled after a thorough investigation.
      3. We do not recognize protests or overturned decisions for wagering purposes.

       Treatment for date or venue change

      1. If an event is not played on its scheduled date all wagers on the event will have no action.
      2. If an event venue is changed all wagers on the event will have no action.

      Treatment if event does not come to its natural conclusion

      1. If play is suspended before the minimum time has been reached and not resumed the same day,   all wagers on the event will have no action.

      Minimum time (length of event) needed for action

      1. All competitions/leagues except the NBA must go at least 35 minutes for action unless otherwise specified.
      2. NBA games must go at least 43 minutes to have action.
      3. For wagers on periods (quarters and halfs) the minimum time is considered to be the duration of the period. If the entire game is not completed, wagers on quarters and halfs will have action if the relevant period was completed.

      Treatment for overtime

      1. Any wager on the game or the 2nd half will include any overtime that may occur.
      2. Any wager on the 4th quarter does not include any overtime that may occur.

      Regular Season Wins Props:

      1. A NBA basketball team must play all scheduled games for its regular season wins wagers to have action.

      Individual Prop Builder:

      1. In a proposition concerning an individual's total points, rebounds, assists, blocked shots, or any other similar statistic (or combination of these statistics), the specific player must start the game for action.
      2. Any proposition which refers to a 3 point shot refers to a shot made/attempted behind the 3 point arc.
      3. A "Double Double" for purposes of Basketball props means ten or more in at least two of the following categories: Points, Rebounds, Assists, Blocks or Steals.

      NBA Finals MVP Props:

      1. For NBA Finals MVP propositions, if there are co-MVP’s, any bet related would be paid at full odds. If there is yes/no wagering on NBA Finals MVP and a named player is a co-MVP, then yes will be declared winner and paid at full odds.
      2. If two players from the “the field” are co-MVPs, “the field” is graded as the winner and wagers paid one time.

      NBA Season MVP Props:

      1. For NBA Season MVP propositions, if there are co-MVP’s, any bet related would be paid at full odds. If there is yes/no wagering on NBA Season MVP and a named player is a co-MVP, then yes will be declared winner and paid at full odds.
      2. If two players from the “the field” are co-MVPs, “the field” is graded as the winner and wagers paid one time.

      NBA All Star Props:

      General Rules

      1. For All-Star game propositions for a specific player, that player only need to play in the All-Star game for action unless we specify that the player must start.

      NBA Allstar MVP

      1. For NBA Allstar MVP propositions, if there are co-MVP’s, any bet related would be paid at full odds. If there is yes/no wagering on NBA Allstar MVP and a named player is a co-MVP, then yes will be declared winner and paid at full odds.
      2. If two players from the “the field” are co-MVPs, “the field” is graded as the winner and wagers paid one time.

      Dunk Contest Specific

      1. For wagers to have action on a specific player, that player must attempt at least one dunk.
      2. In head to head match-ups, both players must attempt  at least one dunk for any wager to have action.

      Three point contest

      1. In a head to head match-up both players must attempt at least one shot for wagers to have action.
      2. In a head to head match-up, if players are tied for the most points, all wagers are graded no action and refunded.
      3. For wagers to have action on a specific player, that player must attempt at least one shot.

      NCAA Tournament Props:

      1. Only games played during and after the round of 64 will be counted toward posted propositions. Play-in games will not count. For example, if California plays Virginia in a play-in game before the round of 64, the winner will not have its win count toward the over/under number of wins for the Pac 12 or ACC conferences. 

      Other Props:

      1. Team to win the Eastern or Western Conference futures, the winner of the respective conference will be the team that reaches the NBA Finals.

       

      For Teaser or Parlays and Accumulators please see the Teaser or Parlays and Accumulators Rule section.

        Hockey

          1. Unless otherwise stated, all wagers are for regulation time ONLY and do NOT include either overtime or penalty shootouts.

            Example: The Rangers and Kings are tied 3-3 after regulation time and proceed to overtime. The Rangers eventually win. The final score for wagering purposes is Rangers 3, Kings 3.

            If a line includes overtime, it will be clearly stated in the bet offer and clearly written on the ticket. Please check your ticket carefully.

            Penalty Shootouts are expressly considered part of overtime. If a Penalty Shootout is contested, the winner will be credited with an extra goal.

            Example: Dynamo and CSKA are tied 2-2 and proceed to a Shootout. Dynamo wins the Shootout. For our line matching "Dynamo including OT" vs "CSKA including OT", the final score for wagering purposes is Dynamo 3, CSKA 2.

          2. Minimum time for action: Games must go a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded.

          3. Minimum time for action on Periods: The specific period must be played in its entirety for bets to stand. Otherwise, all bets on the period are refunded.

          4. Goals in overtime or the shootout do not count toward bets on the 3rd period.

          5. "Home Goals vs Away Goals" and Grand Salami: The "Home Goals vs Away Goals" and Grand Salami will be decided by the total goals scored in all games scheduled in the given league for the given day. All scheduled games must play three full periods. If any scheduled game is canceled or stopped before three full periods are played, all wagers on the "Home Goals vs Away Goals" and the Grand Salami will be canceled.

          6. Propositions:

            1. Propositions are graded including overtime but not penalty shootouts.
            2. Total Player Points: Both goals and assists are included.

        1. Regular Season Wins: Teams must play at least 81 games for action. This includes overtime and penalty shootouts.

        Golf

        General:

        1. If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.

        2. Wagers on a golfer who does not play in the tournament are graded as No Action, and all monies refunded.

        3. A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost.

        4. Wagers will be settled using the official tournament and match results (including final match correct score and individual match betting). This includes a match which finishes early, either by agreement of the players or because of injury.

        Outright Betting (Tournament Winner):

        1. The "Field" includes all players not offered by name.

        2. All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account.

        3. If a tournament does not go the specified number of completed holes (usually 72) and is shortened by the tournament officials, the leader at the end of the number of holes specified by the officials will be the winner, unless there is no further play or only part of a round completed after a bet has been placed, in which case that bet will be canceled.

        4. In the event that two or more golfers are tied for the lead at the end of regulation play, a sudden death playoff is normally used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes. All other golfers in the playoff will be graded as second-place finishers.

        5. In the event of a tie for a finishing position, the tied position will count; for example, if five players tie for eighth place, all five will be considered to have finished eighth.

        6. In some tournaments, tournament officials may have the individuals play a specified number of playoff holes to determine the tournament winner. In this case, the golfer with the lowest score after completing the specified number of holes will be declared the winner, and all other golfers in the playoff will be graded as second-place finishers.

        Golf Matchups:

        1. In head-to-head matchups, both golfers must tee off in order to have action.

        2. Players are paired for betting purposes only. The player with the lower score over the entire tournament is the matchup winner.

        3. Settlement will be on the player achieving the highest placing at the end of the tournament. If the number of rounds played is reduced, as in the case of bad weather, bets stand providing that a tournament winner is declared.

        4. If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.

        5. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, the other player is deemed the winner.

        6. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.

        To Miss/Make The Cut:

        For some tournaments we may offer prices for players to make the cut (take part in the final rounds), or miss the cut (fail to qualify for the final rounds).

        18 Hole Wagering:

        The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, all wagers will be canceled. Play-offs do not count.

        Finishing Position of a Named Player:

        In the event of a tie for a finishing position, the tied position will count, eg. a tie with 5 other players for 8th place will count as a finishing position of 8.

        Individual Player's Round Score:

        All bets will be canceled if the player does not complete the round.

        Selected Player's Score At the Next Hole :

        All bets will be canceled if the player does not complete the nominated hole. Settlement of bets is determined when the player leaves the green.

        Group Betting:

        1. The winner will be the player with the lowest score at the end of the tournament (or after the cut if all players miss the cut), playoff included.

        2. In the event of a tie, the winner will be the player with the lowest score for the final round. If a tie still exists the stake money on a player is divided by the number of players involved in the tie. The full odds are then paid to the divided stake, with the remainder of the stake money being lost.

        3. If a player does not tee off all bets on that group will be void and monies refunded.

        Golf Three-Way Matchups (Three-Balls):

        1. Wagers on three-way golf matchups, known as "three-balls", will be decided by the lowest score after one full round of play. A full round is complete when 18 holes have been completed.

        2. If a player who has started withdraws before completing 18 holes he is deemed a loser regardless of the score. A player has started once he tees off on the first hole. If any player withdraws before starting, all bets on all players in his group are canceled.

        3. In the event of starting groups being rearranged, bets will be settled on the original groups.

        4. Breaking Ties:

          In case of a tie for the low score in three-ball matches, we use the European dead heat rule:

          • If two golfers tie for the best score, a bet on either of these golfers will be settled and paid as follows: Half the bet (lay amount) is paid off at the quoted price, and half the bet loses. A bet on the golfer who finishes last is a losing bet.

          • If all three golfers tie for the best score, a bet on any of these golfers will be settled and paid as follows: One-third of the bet (lay amount) is paid off at the quoted price, and two-thirds of the bet loses.

        Top Points Scorer:

        In the event of a tie the stake money on a player is divided by the number of players involved in the tie. The full odds are then paid to the divided stake, with the remainder of the stake money being lost.

        Auto racing events

        Indy Racing Rules:

        1. Results will be graded as per official results from www.indycar.com.

        2. If changes are subsequently made due to appeals or decisions of the governing body unrelated to the original finishing order (i.e. penalties for rules infractions, dangerous driving, etc.) the original results will still be deemed as the official results for grading purposes.

        3. Driver must start race for action. In the case of matchups, both must start for action.

        4. In head-to-head matchups, in the event neither driver finishes, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of full laps, wagers will be graded as no action. Subsequent penalties or demotions will not affect the grading of wagers.

        Rally Racing:

        1. All race bets are settled on the official classification as defined by the official race organisers and will not be affected by any subsequent enquiries.

        2. Driver Head-to-Head (H2H) bets: If at least one of the two drivers does not show up at the start then all bets will be void. If both drivers do not classify in the final race rankings then all bets will be void.

        3. Team Head-to-Head (H2H) bets: Bets will be settled on the team with the best classified car in the official result of the FIA. If both teams have no cars classified then all bets will be void.

        Formula 1:

        1. All wagers will be graded as per Formula1.com.

        2. The start of any race is defined as the signal to start the warm up lap. Drivers must start the race in order for wagers to be considered action.

        3. All wagers will be graded at the time of the podium presentation. Subsequent penalties or demotions will not affect the grading of wagers.

        4. All qualifying wagers are action once a driver starts qualifying. Drivers must start qualifying for action on qualifying wagers. Subsequent penalties or demotions will not affect the grading of wagers.

        5. In race matchups, both drivers must start the race in order for the wager to be considered "action".

        6. For race matchups, in the event neither driver finishes, the driver completing more laps will be deemed the winner. If both drivers have completed the same number of laps, wagers will be graded as no action. Subsequent penalties or demotions will not affect the grading of wagers.

        7. Championship wagers will be graded immediately after the final race of the season and will not be affected by any subsequent penalties or demotions.

        Boxing

        1. When the bell sounds to begin the first round, the bout will be considered official for betting purposes, regardless of the scheduled length or title.

        2. If the number of scheduled rounds in a fight is changed, the following wagers will have action: the fight winner, fighter wins only, and draw options. The propositions Fight Totals and Will or Will not go will have action, if the updated scheduled rounds is more than the total listed on the prop. Propositions for Exact Round of Ending, Fighter to Win by Knockout, Technical Knockout, Disqualification, Win by Decision or Technical Decision and Goes the Distance will be graded as no action, if the scheduled rounds are changed or misposted.

        3. A fight is a Technical Draw when a fight ends before an allotted number of rounds. This is usually because of an accidental head-butt or foul.

        4. For wagering purposes, a wager on a fighter to win "Inside Distance" wins if the selected fighter wins by KO, TKO, DQ, or technical decision.

        5. For wagering purposes, a wager on a fighter to win by "KO" wins if the selected fighter wins by KO, TKO, or DQ.

        6. Any fight that is deemed "no contest" will have all wagers refunded.

        7. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both fighters will be lost. If the wagering offer includes only the two boxers, with the draw either not offered or offered as a separate proposition, and the match ends in a draw, wagers on either fighter will be refunded.

        8. An Over/Under (total) listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly one minute and thirty seconds into a three minute round. Thus, 9½ rounds would be one minute and thirty seconds of the 10th round. The halfway point of a two minute round is at the one minute mark. The halfway point of a five minute round is at the two minutes and thirty seconds mark.

        9. Results will be graded based on the official result at ringside. Results are not official for wagering purposes until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.

        10. Unless otherwise specified, matches must go within thirty days of the scheduled date for wagers to have action.

        11. In situations not covered by the previous rules, the wagering decision announced by the Don Best Sports information service will be considered official and binding.

        12. Las Vegas wagering rules will be used for any situation not covered herein.

        Mixed Martial Arts

        1. Unless otherwise noted, fights must take place within one week of the listed date of the fight or the bout will be graded "no action" and wagers refunded.

        2. Venue changes within the same country will not affect the status of pending wagers. Venue changes to a different country will result in a grade of "no action" on all pending wagers.

        3. If the number of scheduled rounds in a fight is changed, the following wagers will have action: the fight winner, fighter wins only, and draw options. "fight totals" & "will go / won't go" will have action if the updated scheduled rounds is more than the total listed on the proposition. Exact round of ending, fighter to win inside distance, win by decision, and goes distance propositions will all be no action if scheduled rounds are changed or misposted.

        4. Results will be graded based on the official result at ringside.

        5. A result may be revised or altered after initial presentation by the ring announcer. For wagering purposes, results are not official until verified by officials at the fighting venue. Official or unofficial sanctioning body overturns of a fight decision based on appeal, suspension, lawsuit, drug testing result, or any other fighter sanction will not be recognized for wagering purposes.

        6. A wager on a fighter "Inside Distance" wins if the selected fighter wins by KO, TKO, DQ, submission, or any other form of stoppage.

        7. A wager on a fighter to win by "KO/TKO" wins only if the fighter wins by KO, TKO or corner stoppage. A win by submission is not considered a KO/TKO in MMA.

        8. When a "draw" occurs, wagers on both fighters "to win" are refunded.

        9. Other proposition wagers are graded according to their specific wording.

        10. An "If Wins Only" wager loses when a fight ends in a draw.

        11. Any fight that is deemed "no contest" will have all wagers refunded.

        12. A total listed on a fight represents the total number of completed rounds. The halfway point of a round is at exactly two minutes and thirty seconds into a five minute round. Thus, 2½ rounds would be two minutes and thirty seconds of the 3rd round.

        13. If an over/under total lands on the exact half round total in a fight, the wager will be a push. If the phrase "Fight goes 2:30 round X", and the fight ends at exactly that second of that round, then "Fight goes" will be graded the winner.

        14. In round distance wagering, if a fighter fails to answer the bell for the start of any round, the fight officially ended in the last round fought.

        15. In total wagering, if a fighter does not answer the bell to start a round where the fight has gone the exact distance listed on the total, the UNDER is the winner.

        16. For wagers that state "will a fighter win in round x", that fighter must finish the fight in round x to win the prop. For example, if you bet YES for "Mark Coleman to win in round 3", then the fight must be stopped in Coleman's favor in round 3 for yes to be considered the winner. The only exception is if a fighter does not answer the bell for a round. Then the fight officially ended in the last round fought.

        17. Any fight involving an extra round or "sudden victory" round, this round will be included for wagering purposes.

        Rugby

        Rugby League, Super League and Rugby Union.

        1. For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable). In the event of a draw (tie) as the final result - moneyline wagers on either team will be graded as half face value of the ticket. Half the bet is paid off at the quoted price, and half the bet loses.

        2. All Rugby matches must go at least 80 minutes to have action, except for pre-season matches that are scheduled to play less time.

        3. If a Rugby match is postponed for more than 48 hours from its original starting time, all bets on the match will be void/no action and the stake will be returned to your account.

        4. For Parlays/Accumulators in the case of an event ending in a draw, bets on the Moneyline are considered pushed and the parlay/accumulator will be recalculated and reduced based on the remaining legs that have action.

        5. Bets will be paid on the Final result of a contest (normal time or extra time where applicable). In the event of a draw (tie) as the final result - moneyline bets on either team will be graded as half face value of the ticket. Half the bet is paid off at the quoted price, and half the bet loses.

          We may offer a so called three-way line with the draw as the third betting option. In these cases, when the outcome is a draw, only those bettors who bet on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.

        Scoring Margin Props:

        1. Wagers on scoring margin props are for Regulation time only and will not include any overtime or Golden Points.

        Soccer

        1. Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match does not start as scheduled, and does not start the same day (local time of the match site) then wagers on the match will have no action and be refunded.

          The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match

        2. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.

        3. Wagers will be decided on games with two halves scheduled for 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, tournaments, friendlies, or other matches may have time frames different than two 45 minute halves. If we do not announce this special playing time before the start of the game all bets will be considered void and stakes returned. If, in a game scheduled for two halves of 45 minutes each, a referee ends the game with an official result with what appears to be a time different than 2 halves of 45 minutes each, wagers will have action. If a referee declares a game abandoned for any reason, wagers will be void and stakes returned.

          For example:

          9 May 2010: Fortuna Dusseldorf vs Hansa Rostock:
          The match was suspended and resumed shortly afterwards twice for crowd disturbances. The referee decided not to add extra time for the 2nd suspension and ended the match with an official result after only 87 minutes were played. In this case all wagers had action since the match was not abandoned. The referee ended the match with an official result.

          17 October 2010: FC Ashdod vs Hapoel Beer Sheva:
          The match was abandoned by the referee during injury time in the 93rd minute because of crowd disturbances. At a later date, Hapoel Beer Sheve was awarded a technical win by the governing Football Association. In this case, all wagers were voided since the match was abandoned. It was irrelevant that 90 minutes were completed or that match was in injury time since the referee abandoned the match. In addition, for grading purposes, awarded technical results are not taken into consideration.

          26 June 2011: River Plate vs Belgrano:
          The match was ended by the referee with an official result (1:1) in the 90th minute without adding injury time because of crowd disturbances. In this case, all wagers had action because the match was not abandoned. The referee ended the match with an official result.

        4. If a match is suspended before full time is reached, and not completed the same day, (local time of the match site) wagers on the outcome of the match are considered void and all stakes shall be returned. If a match is suspended before full time is reached and not resumed the same day, (local time of the match site) wagers related to just the first half will have action, only if the first half has been completed. However, in the case of a suspended match not resumed the same day, (local time of the match site) most other proposition wagers not strictly related to the first half will have no action. These will include, but aren't limited to: corner kicks, offsides, players to be sent off, red/yellow cards, both teams to score, correct score, time of first goal, clean sheet, and specific players to score/not score. For further clarity, a bet on both teams to score will be void in a suspended match, even if both teams have already scored. Likewise, a wager on a player to score/not score will have no action in a suspended match, even if that player already scored. Likewise, a wager on when the first goal will be scored will have no action in a suspended match, regardless of whether a goal has been scored. Likewise all corner/offside bets will be void in a suspended match, even if the number has exceeded the posted over/under. Propositions on the team to score first, or next, will have action if there is a goal in a suspended match.

        5. Handicap Betting: Soccer games may have either a Single Handicap or a Double Handicap.

          Single Handicap: This bet type is similar to a bet on the spread in basketball.

          For example:

          Arsenal
          Newcastle

          -1, -125
          +1, +113

          If Arsenal wins the match by two goals or more, Arsenal bettors win and Newcastle bettors lose. If the match is drawn or if Newcastle wins, Newcastle bettors win and Arsenal bettors lose. If Arsenal wins by exactly one goal, all bettors receive a refund.

          Double Handicap: This bet type splits a wager into two bets, each with the same moneyline, but at a different single handicap.

          For example:

          Real Madrid
          Barcelona

          -1 and -1.5, -108
          +1 and +1.5, +100

          A client who bets $100 on Real Madrid actually has two separate bets on Real Madrid: $50 on Real Madrid -1 at -108 and $50 on Real Madrid -1.5 at -108.

          A client who bets $50 on Barcelona actually has two separate bets on Barcelona: $25 on Barcelona +1 at +100 and $25 on Barcelona +1.5 at +100.

        6. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.

        7. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.

        8. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.

        9. Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.

          Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half.

          The match must reach full time for second half wagers to stand.

        10. Bets on teams to qualify or to advance to the next round of a competition:

          Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.

          In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.

          In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams ‘to qualify’ or ‘to advance’ are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.

        11. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).

        12. For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

          For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

        13. For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

          For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.

        14. For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.

        15. Player Proposition:
          1. A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.
          2. Hat Trick and Brace Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included. Own goals do not count.

        16. Bookings Propositions:
          1. For grading purposes, both yellow and red cards are included in Bookings Propositions. Yellow cards count as 1 point and red cards count as 2 points.
          2. Two yellow cards shown to the same player leading to an automatic red card will count as 3 points: 1 point for the 1st yellow card and 2 points for the red card. The 2nd yellow card will not be counted.
          3. For grading purposes, yellow or red cards shown to any “non-player” (player on the bench, manager, coach or other staff) do not count for Bookings Propositions.
          4. Yellow or red cards shown during periods of extra time are not included. Only yellow and red cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
        17. Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
        18. Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
        19. Exact Score, Total number of Goals, Team Number of Goals, Both Teams to Score, Double Chance and any Handicap Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
        20. Head to Head Last Longer Propositions:
          1. Winner will be decided on who advances further in tournament. In a Head to Head between two teams that reach the final, the winner of the final will be graded as team to advance further.
          2. If two teams go out in same round, or both in group stage, then Head to Head proposition between these teams will be graded as no action, regardless of the time or date of their respective games or regardless of their standing in group.
        21. In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit.
        22. For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.
        23. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.
        24. For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.
        25. A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.
        26. For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.
        27. Any discipline (yellow card, red card, sending off, penalty) that occurs after the whistle that ends regulation time will not count toward related propositions for that match.
        28. At times (in the Champion's League or other major competitions) we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose.

          For action, both games must reach Full Time. If either game is suspended before full time is reached, and not completed the same day, (local time of the match site) wagers on the outcome of this proposition are considered void and all stakes shall be returned.

        29. Entire Tournament Propositions

          1. Entire Tournament Propositions (for example World Cup or EURO): For grading purposes, the following propositions which are related to the activity over the entire tournament (and not individual games) will include extra time, but not penalty shoot-outs:
            1. Total goals in the entire tournament by individuals,
            2. Who will score more goals matchups between individuals
            3. Total goals scored by each country over the entire tournament,
            4. Who will score more goals matchups between countries,

            5. Will a hat trick be scored in any game of the tournament.
          2. Players to be sent off over the entire tournament for Red and Yellow cards: Please note that unlike individual game rules, if a player receives a yellow or red card after the final whistle of regulation, these cards will count toward proposition for entire tournament total. Red and Yellow cards received during extra time or during penalty shoot-outs also will count toward the entire tournament total.
          3. In the case of a tie for the "Top goalscorer" proposition, the most number of assists from a player will be used as the first tiebreaker. If there is still a tie, then the least minutes played will be used as second tiebreaker.
          4. For all "Who will score more goals" matchups, both players must play in the first game of their respective team for bets to have action.

          5. For all propositions concerning an individual player's over/under goals for the entire tournament, that player must play in his team's first game of the tournament for bets to have action.

          6. When wagering on the total number of red cards in a tournament or competition, red cards shown to a player as a result of the second yellow card will be included in the grading of the wager.

        30. Soccer Rules for Live Betting:

          1. Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, tournaments, friendlies, or other matches may have time frames different than two 45 minute halves. If we do not announce this special playing time before the start of the game all bets will be considered void and stakes returned. If, in a game scheduled for two halves of 45 minutes each, a referee ends the game with an official result with what appears to be a time different than 2 halves of 45 minutes each, wagers will have action. If a referee declares a game abandoned for any reason, wagers will be void and stakes returned.

          2. If a match is suspended before full time is reached, and not completed the same day, (local time of the match site) Live Betting wagers on the outcome of the match are considered void and all stakes shall be returned. The exception to this is the 1st half. If the 1st half is completed, and the game is abandoned during the 2nd half before full time is reached, wagers relating to only the 1st half will have action.

          3. Based on the current status of a live Soccer match, and at our discretion, matches may be placed in a danger zone. Wagers placed while a game is in a danger zone are subject to rejection. Danger Zones include, but are not limited to, Free Kicks near the goal, Corners, attacks in the opposition third, etc.

          4. Each bet placed during a danger zone will be declared as “waiting”. The duration of the “waiting” period is at the sole and exclusive determination of Us. If the danger zone results in a red card or a goal, the wager will be rejected. If the danger zone ends with any other result, the wager will be accepted.

            Clients accept the terms and conditions of danger zones by sending in the wager.

            Note that the designation “Waiting” will be displayed on the Pending Wager report and, if accepted, the designation changed to pending. If the wager is rejected, the wager is displayed on the Rejected Wager report.

          5. If a wager is placed on Corner Kicks while the game is in a danger zone, the wager will be declared as "waiting". In the case of wagering on Corner Kicks, wagers will only be rejected when there is a corner kick awarded in the danger zone. If the danger zone ends without a Corner Kick (including with a goal or red card) the wager will be accepted.

            Note that the designation “Waiting” will be displayed on the Pending Wager report and, if accepted, the designation changed to pending. If the wager is rejected, the wager is displayed on the Rejected Wager report.

          6. For grading purposes, Live Soccer 1X2 (Money Line), Total Goals and Team Total Goal lines displayed include all goals scored in the match. Unless otherwise specified, wagers placed on Live Soccer 1X2, Total Goals and Team Total Goals will be settled using the Regulation Time score, regardless of the score when the wager is sent in.

          7. When wagering on corner kicks, a corner must be taken to count towards grading. If a corner kick is awarded and not taken it will not be counted.

          8. For grading purposes, when placing a Live Soccer Asian Handicap wager, the handicap and price displayed are for the match from the point the wager is accepted. Goals scored previously (ie. current score) are ignored for a Live Asian Handicap wager. Unless otherwise specified, all Live Soccer Asian Handicap wagers will be settled based on the goals scored in the remainder of the match during Regulation Time. All goals scored before the wager is accepted are not included.

          9. When wagering on a live Soccer event, the current score and red card information is considered part of the line. If this information is incorrect, the line is deemed to be incorrect. Any other information, such as timers, is displayed for information purposes only. It is the responsibility of the client to verify that such details are accurate before placing their bets.

          10. We reserves the right to cancel any wager made on an obvious "bad" line.

          11. Our Service does not guarantee that odds will be offered at any specific time during the match.

          12. When a team name is followed by (OT), (OT only) or (ET) this is for the 30 minute extra time period and any time the referee adds to compensate for injuries and other stoppages. It does not include penalty shootouts.

          13. When a team name if followed by "(Pen)" or "(Penalties)" this is for penalty shootouts only.

          14. When wagering on penalty kicks, only the first 10 penalty kicks will be counted in determining the result on the total. All penalty kicks will be counted when determining the result on the handicap.

        Tennis

        Retirement or Disqualification:

        1.  Head to Head Matchups:

        Two full sets must be completed for Money Line wagers to stand. If less than 2 set are completed, all Money Line wagers will be considered void. The winner of the match is the participant declared the victor by the umpire of the match.
        Example: Nadal trails 0-6, 6-2, 0-1 vs Djokovic and Djokovic is forced to retire due to injury (or disqualification). All money line wagers stand.  Nadal is declared the winner while Djokovic is deemed the loser. All other bets on the Spread, total, team total and sets betting will be void regardless of current score.

        If a player retires before the 2st set is completed, all wagers on the match will be considered void.Example: Nadal leads 2-0 vs Djokovic who retires due to injury. All wagers considered void.

        2.  First Set Betting:

        If the first set is not completed because of a player retirement or disqualification, all bets on the match will be considered void. Such wagers will be cancelled and the monies refunded. If the first set in a match is completed, the wagers are graded and will stand on that line.

        3.  Sets Betting:

        If a tennis match is not completed because of a player retirement or disqualification, all Set betting wagers will be considered void. Such wagers will be cancelled and the monies refunded.

        Example: If we offer Player A (-1.5 sets or -2.5 sets ) vs Player B (+1.5 sets or +2.5 sets) the match must be completed.  If the match is not completed, wagers on that line are void. If we offer Player A to win exactly 2 sets to 1 or Player B to win exactly 2 sets to 1, those lines would be canceled and refunded in the case of a retirement as well.

        4.  Handicap and Total Games Betting:

        If a tennis match is not completed because of a player retirement or disqualification, all Handicap and Total Games bets will be considered void, regardless of the score of the match. Such wagers will be cancelled and the monies refunded. 

        5.  Proposition Betting:

        1. If a tennis match is not completed because of a player retirement or disqualification, all proposition wagers will be considered void. Such wagers will be cancelled and the monies refunded, with some exceptions pertaining to propositions that require the completion of an individual set.
          Example:
          1. To Win 1st Set (Must Complete 1st Set)
          2. Correct Score of 1st Set (Must complete 1st Set)
          3. Will there be a Tie-Break in the Match? (Must complete Set)
        2. For unique propositions on individual matches, the official tournament website statistics will be used for grading purposes.
          Example:
          1. Total Aces by Nadal vs. Djokovic in Australian Open semi-final. www.ausopen.org would be used for grading that proposition.
          2. The time of the match will be taken from the official tournament's website. Rain delays are not included in the official time of the match. 

        3. Proposition betting for “Who will Last Longer”:
          1. Both players must start the tournament for bets to have action. If both players are eliminated in the same round, bets will be graded no action and all monies refunded.
          2. If both players in a Last Longer proposition reach the final, the winner of the final match will be declared the winner of the proposition.
        4. Yes/No Player to win Proposition:

          1. If a wager is posted before the tournament starts, the player must play one point in the tournament to have action.
          2. If a wager is posted after the tournament has begun, the player must start his/her next scheduled match for that wager to have action. 
        5. Over/Under Season Rankings Props

          These are considered "all in." If a player is injured during the course of the season, these props will still be graded taking their year end ATP or WTA ranking. Also, wagering on the under of 3.5 Ranking means that a player finishing the year ranked 1,2 or 3 would be considered a winner. Any rank over 3.5 (4, 5, 6 etc.) would be graded as a loss.

        6. Season Grand Slam Propositions

          "Will Novak Djokovic win a Grand Slam in 2015" props are considered "all in." If a player is injured and unable to play, the wagers still have action.

        Team Total Betting:

        If a match ends with a player retirement, the team total bets for each individual player will be voided and graded as no action. A match must be completed for team total bets to be graded as action.

        If one of the players does not start the match, or tournament, all team total bets associated with that match will be graded as no action.


        Delay or Suspension:

        1. If a tennis match is completed, without retirement or disqualification, all wagers stand as written. A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match completed.

        Pro Set:

        If a match is decided on a Pro Set, instead of the normal length of the match, all wagers are refunded except wagers on the 1st set winner line and 1st set money line.

        Futures (Ante post) Betting:

        All futures (Ante post) bets have action. Should a player withdraw before a tournament begins, or retire during a tournament, bets on that player to win the tournament lose.

        Parlays/Accumulators:

        1. When placing a Parlay in Tennis, each round within the same tournament is treated as a separate league.

        Change of Venue or Playing Surface:

        All bets stand regardless of any change of venue, court surface, changing from indoors to outdoors and vice versa.

        Davis and Federation Cup:

        1. Davis Cup or Federation Cup wagers on the “Tie” are for that country to advance to the next round. Note that each Tie consists of five rubbers ("matches"). The winner of the Tie is the nation that wins three or more of the five rubbers in the Tie.
        2. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.

        Example: A match is scheduled for 5 sets, but only 3 sets can be played because of weather. The leader at the end of 3 sets would be declared the winner of the match. All wagers are refunded except wagers on the 1st set winner line and money line.

        Live Betting (All pre-game rules apply to live wagering in addition to):

        1. The next point must be played for wagers to have action. If either player retires before the next point is played, all wagers taken since the last point are refunded.
        2. If the first set is not completed, all bets on the outcome of the match (spread, money line, next set and total) will be void. All bets on a specific game will stand, provided that game was completed in its entirety.
        3. Individual Sets Betting: If the stated set is not completed, all live wagers will be voided.
        4. Handicap and Total Games Betting: If a tennis match is not completed because of a player retirement or disqualification, all live wagers on Handicap and Total Games will be voided. The wagers will be cancelled and the monies refunded. Note this also applies to live wagers on lines such as: Nadal -2.5 Sets vs Djokovic +2.5 Sets.
        5. When betting on an individual game, only the score of that specific game is taken into consideration to determine the winner of the game. If the stated game is not completed, all live wagers on the game will be voided.

        For example, when wagering on A. Murray Game 5 of Set 1, the winner of game 5 will determine the winner of this bet.

        1. If any subsequent games are not played, bets on those specific games will be void.

          Athletics

          Athletics:

          1. Participants awarded gold, silver and bronze medals at the medal ceremony will be deemed 1st, 2nd and 3rd respectively for betting purposes.

          2. Bets are settles bets based on the classification that is published immediately after the race. We do not recognize results overturned later via protests, doping tests, or other means.

          Head to Head Best Finishing Position Propositions:

          1. Wagers will have action as long as both participants compete (have a valid start) in any heat or final. However, if we post a contest subsequent to preliminary heat(s), and one of the listed participants (who qualified for next round) does not compete in any future heat or final, all wagers made after the last completed heat (for the two participants) in that event for that contest will have no action.

          2. If a matchup against "The Field" is offered, the listed competitor must beat every other athlete for a bet on that competitor to win. If any athlete beats all the competitors, bets on "The Field" will be graded as winners. If the competitor ties for 1st place, wagers on the matchups will be refunded.

          Best Finishing Position will be determined by the following: 

          1. The competitor who advances to the latest round of the competition will be declared the winner.

            For example, if Contestant A reaches the Semi-Final Heat, and Contestant B is eliminated in the Quarter-Final Heat (does not reach Semi-Final Heat), then Contestant A will be graded as the winner.

          2. If both contestants are knocked out in the same preliminary round, but compete in the same exact race, starting at the same time, then the better finisher in that race will be declared the winner.

          3. If both contestants are knocked out in the same preliminary round, but race in separate races (i.e. compete in different Quarter-Final Heat), then regardless of their time or finish, all wagers will be graded as no action.

            For example, Contestant A and Contestant B both do not register a time fast enough in the Quarterfinals to advance to the Semi-Finals. All wagers would be graded as no action, as long as Contestant A and Contestant B did not compete in the same exact Quarter-Final Heat versus each other.

          4. When two (or more) contestants reach the Finals, then order of finish in the Final will determine the winner for the "Best Finishing Position" contest.

          Multi-Way Wagering on Winner of Event:

          1. For multi-way futures, betting all events are "ALL-IN" betting - no refunds, unless a stipulation is added that a certain participant must start for action. If such a stipulation is included, then ALL wagers on ALL participants will be void if the stipulated entry does not compete in that specific event. If there is more than one winner, the odds will be divided with the number of winners. However, odds can never be lower than 1.00.

          IAAF Athlete of the Year Proposition:

          1. Any wager made after an official announcement of the winner by the IAAF or iaaf.org will be considered void.

          Aussie Rules

          1. For wagering purposes, winners and losers are determined by the final score (including overtime, if applicable). In the event of a draw (tie) as the final result - moneyline wagers on either team will be graded as half face value of the ticket. Half the bet is paid off at the quoted price, and half the bet loses.

          2. All Aussie Rules matches must go at least 80 minutes to have action, except for pre-season matches that are scheduled to play less time.

          3. If an Aussie Rules match is postponed for more than 48 hours from its original starting time, all bets on the match will be void/no action and the stake will be returned to your account.

          4. For Parlays/Accumulators in the case of an event ending in a draw, bets on the Moneyline are considered pushed and the parlay/accumulator will be recalculated and reduced based on the remaining legs that have action.

          5. Australian Rules Brownlow Medal Betting (Event held as player voted "MVP" of the AFL competition):
            This event is determined on a "win-only" basis. The eligible player who compiles the most votes after the 22-round season will be declared the winner. Any player who was suspended during the season is not eligible to win the award. If that player polls the most votes, the following eligible player is declared the winner. In the event of a tie (dead-heat), both players will be declared the winner. Payouts will be determined as 'half-face value of the ticket'. A triple tie (dead-heat) will result in a payout of one-third of the face value of the ticket.

          6. Bets are settled based on the classification that is published immediately after the race. We do not recognize results overturned later via protests, doping tests, or other means.

          7. Postponements:
            If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the monies refunded.

          Badminton

          Head to Head Matchups:

          In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

          If a player withdraws from either a singles, doubles or mixed doubles match before it is finished, the bets will be refunded, regardless of when in the match the players resigns.

          Sets Betting:

          1. If a Badminton match is not completed because of a player retirement or disqualification, all Set wagers will be considered void. Such wagers will be canceled and the monies refunded.

          2. Set Winner: This bet refers to the winner of a specific set. The respective set must be completed for bets to stand.

          3. Set Betting (Correct Score): The bet refers to the correct final score in sets.

          Team Match:

          All bets stand on the outcomes of a team match, even though one or more individual matches should be settled by walk over decisions due to player resignation.

          If a player is changed in a singles or a doubles match, the bets on this individual match will be refunded. All bets on the outcome of a team match will, however, not be affected by any player substitutions or changes in the team line ups.

          Delay or Suspension:

          1. If a Badminton match is completed, all wagers stand as written. A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as play is resumed and the match completed.

          2. In the event a match does not go the specified number of sets, and the match is shortened by tournament officials, the leader determined to be official by tournament officials shall be the winner.

          Bandy

          1. Unless otherwise stated, all wagers are for regulation time only and do not include overtime. In tournaments if a new market is formed at the end of regulation time, eg. To Win in Overtime, then penalty shootouts count.

          2. Playing Time:
            If the format of a match is changed for whatever reasons from 2 x 45 minutes to 3 x 30 minutes then all bets stand except all bets that refer to either the first or the second half.

          3. Change of Venue:
            If a match venue is changed, all bets stand.

          4. Team to Progress (team to reach the next round etc.):
            These bets apply to the game result including overtime and penalty shootout.

          5. Team to be Relegated:
            This bets relates to the teams, which occupy the relegation places at the end of the season. All future changes, which may occur for what ever reason, are deemed irrelevant for this bet.

          6. If a match is suspended or postponed, and not resumed within 3 days, wagers on the match will have no action and be refunded.

          Chess

          1. Our service may offer a total for Chess games. This total is for the number of moves and will be graded according to the official results.

          Cricket

          Including Twenty/20

          General:

          1. All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.

          2. Change of Venue:
            If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

          3. If a match is abandoned due to outside interference, bets on the outcome for the total of the game are voided, if no winner is declared from the official site all bets on the winner of the match are voided.

          4. If a match is affected by external factors (such as bad weather), we will settle your bet based on the official competition rule (this includes matches affected by a mathematical calculation such as the Duckworth-Lewis method (DL) or the Jayadevan system (VJD)*).

            *Duckworth Lewis method / Jayadevan system
            These are systems used to adjust the scores in the event of a rain delay during one-day matches, in order to leave the balance of the match unaltered. The systems use the number of overs each team have still to receive and the number of wickets they have in hand in order to reach an official result.

          5. Where no price is quoted for the tie and the official competition rules do not determine a winner then all wagers will be graded cancelled. In competitions where a bowl out or super over determines a winner, then bets will be settled on the official result.

          Series Betting:

          If a series is drawn and no draw option was offered then all bets will be considered a push and refunded.

          Test Matches:

          1. In case the game did not go at least 4 innings all bets on the outcome for the over/under are voided.

          2. In case the game did not go at least 4 innings all bets on the outcome for the winner of the match are settled based on the official announcement

          3. Tied Test Match:
            In the event of a tied test match (i.e. where all innings have been completed and both teams have the same score) all bets on the game will be voided

          4. If a three-way moneyline with the draw as the third betting option is offered, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.

          5. If a test match is abandoned or disrupted by outside interference (riot, etc) all bets on this match are void.

          One Day Internationals:

          1. In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.

          2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

          3. In matches where a reserve day is used all wagers will stand and carry over to the reserve day.

          Twenty/20:

          1. In case the game did not go at least the official number of overs, all bets on the outcome for the over/under are voided.

          2. In case the game did not go at least the official number of overs, all bets on the outcome for the winner of the match are settled based on the official announcement.

          Props:

          Top Batsman / Bowler Betting:

          1. Wagers placed on any player not in the starting 11 will be deemed void.

             

          2. Players who are in the starting 11 will be deemed to have played even if they have not batted or bowled.

             

          3. For series markets any player who is in the starting 11 for at least one game will be deemed to have played and wagers will have action.

             

          4. Dead heat rules apply in the event of a tie.

             

          Individual Prop Builder:

          1. Bets on players who are selected for the starting 11 but do not bat, will be deemed to have scored zero runs and those that do not bowl to have taken zero wickets.

          Most Boundaries/Fours/Sixes Hit in the Match:

          1. Only those scored off the bat will count.

             

          2. Bets will stand provided the first ball has been bowled in each team’s first innings.

             

          Batsman/Bowler Match Bets:

          1. For bets to stand both batsmen must face at least one ball and both bowlers must bowl at least one ball.

          2. Unless specified otherwise batsman match bets will be based on the first innings and bowler match bets will be based on the whole match.

          Most Team Sixes:

          1. Match must reach a natural conclusion for bets to stand. Dead heat rules apply in the event of a tie.

          Batsman Number of 4's:

          1. For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows).

          Make a century (Yes/No):

          1. To make a century bets are for the whole match.

             

          2. Bets placed on any player not in the starting 11 are void.

             

          3. Bets on players who are selected but do not bat will be settled as losers.

          Curling

          1. Unless otherwise stated, extra ends are always included in the result for betting purposes.

          2. A minimum of one stone must be thrown by each team in the sixth end to constitute "action" for wagering purposes in every match.

          3. The final score for a match shall be the score reported by tournament organizers. We respects each tournament's scoring rules and rulings regarding conceded matches.

          4. Wagers on matches that are postponed or suspended for any reason (such as, but not limited to: deteriorating ice conditions, electrical failure, or scheduling problems) are considered "action" and will be graded once tournament organizers declare the match completed.

          Cycling

          General:

          1. Bets are settled based on the classification that is published immediately after the race. We do not recognize results overturned later via protests, doping tests, or other means.

          2. For head to head matchups, if there is a race rule that adjusts the time of the competitors due to a fall, puncture, mechanical incident, etc. in the last few kilometers of a race, the rider with the fastest time in the official standings will win the match up.

          3. In single-race matchups between riders, both riders must start and at least one of them complete the race for bets to stand.

          4. If a race is postponed due to weather or force majeure, all bets will stand if, and only if, the race is started within one week of the original start date.

          H2H (Head-to-Head):

          1. If a matchup against "The Field" is offered, the listed competitor must beat every other athlete for a bet on that competitor to win. If any athlete beats all the competitors, bets on "The Field" will be graded as winners. If the competitor ties for 1st place, wagers on the matchups will be refunded.

          Multi-leg Classification Matchups:

          1. In Classifications that are decided over multiple legs/stages (including Overall Classification, King of the Mountains Classification, Points Classification, Young Rider Classification and Team Classification) the winner will be competitor that is classified highest at the end of the contest.

          2. If neither competitor finishes the contest, then the winner will be the competitor that completed the most stages.

          3. If both competitors complete the same number of stage, then the winner will be the competitor that was classified higher after their last completed leg or stage.

          Darts

          1. When betting on the outright tournament winner, all wagers have action; there are no refunds. Should a player withdraw before a tournament begins, any bets on that player to win the tournament will be graded as losses.

          2. Match Wagers: The player progressing to the next round will be deemed the winner, providing one of the players has thrown a dart at the start of the first leg. If the first dart is not thrown, all bets will be void.

          3. Sets Wagers: The full number of sets required to win the match must be completed. If for any reason the match is awarded to a contestant before the full number of sets are completed, all Sets wagers on the match will be void.

          eSports

          1. The start dates and times displayed on our website for E-Sport matches are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 48 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.

            The exception being any wager on whether a team/player advances in a tournament, or wins the tournament, will have action regardless of a suspended or postponed match.

          2. If the name of a player/team is misspelled, all bets will stand unless it is obvious it is the wrong object.

          3. If in an official match a player plays with the wrong nickname or on a smurf-account, the result is still valid unless it is evident that it is not the player that was supposed to play that match.

          4. All wagers will be settled using the official result as declared by the relevant governing body of the competition concerned.

          5. If a draw option has not been made available, then extra time will count, if played.

          6. Handicap betting: A spread in E-Sports can be Rounds/Maps or other counting measures dependent on the game. The spread will only be referred to as the spread. (For example, in Counter Strike the spread will be rounds won, while in Starcraft 2 the spread would be maps).

            Handicapping is a way of making a sports contest more even and thus more interesting as a betting object. In E-Sports betting, this is done by awarding one of the teams/players, the underdog, some maps/rounds ahead 

            For example:
              Handicap Odds
            Player A -1.5 2.00
            Player B +1.5 1.85

            If Player A wins the match by two maps or more, Player A bettors win and Player B bettors lose. If Player A wins by exactly one map or Player B wins, Player B bettors win and PlayerA bettors lose.

          7. Total Betting: A total in E-sports can be Rounds/Maps or other counting measures dependent on the game. The total will only be referred to as the total. 
             

            Example for a best of three SC2 Match:
            Over 2.5 1.93
            Under 2.5 1.93

            If either player wins 2-0 all bets on under 2.5 will win, while bets on the over will lose. If either player wins 2-1 all bets on the over win, while bets on the under lose.
          8. If a match is not completed because of a player retirement or disqualification, all bets on the outcome will have action and will be validated based on the official declared winner. All bets on the spread or total will be canceled and monies refunded. Counter-Strike matches are exceptions to this rule, for which all moneyline, spread and total bets are canceled if a team retires or is disqualified before all scheduled map rounds are played.

          9. Should a player/team withdraw before a tournament begins, or retire during a tournament, bets on that player/team to win the tournament, or to advance in tournament, will be canceled and monies refunded.

            If the respective player/team withdraws before the tournament begins while being listed as “must start”, then wagers on whether a player/team advances in tournament or wins the tournament, will have no action and monies refunded – this applies to all players/teams participant in the tournament.

          10. If the announced number of maps/rounds is changed all bets on the handicap or total are cancelled. Bets on the moneyline (outcome of the match) have action.

          11. If a player/team is given a walkover on at least one map, all wagers on the moneyline, spread and totals will be canceled and monies refunded.

          12. Live Betting: In live betting, if a map is replayed due to a draw, disconnect or similar reasons, all live wagers on the respective map will be canceled. The replay of the map will be treated as a separate game.

          Futsal

          1. Unless otherwise stated, all wagers are settled on regulation time only. This includes two periods of play and any time the referee adds on to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.

          2. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned.

          3. If a match is postponed for any reason, all wagers will be cancelled and monies refunded.

          4. Venue Change: If a match venue is changed, all bets stand.

          5. Team to be Relegated: This bets relates to the teams which occupy the relegation places at the end of the season. All future changes, which may occur for whatever reason, are deemed irrelevant for this bet.

          Handball

          1. For wagering purposes, winners and losers are determined by the score at the end of normal time. Extra time (an extension of normal time) will not count unless specified.

          2. We may offer a so called three-way line with the draw as the third betting option. In these cases, when the outcome is a draw, only those bettors who wagered on the draw will be paid as winners; those who wagered on either team or contestant to win will lose their stake.

          3. If a match is postponed for any reason, all wagers will be cancelled and monies refunded.

          4. If a match venue is changed all bets stand.

          5. Game props: All game props, including the following markets, will be settled on regulation time only and exclude overtime if played:

            - Team with highest scoring half
            - Highest scoring half
            - Game total odd/even
            - Team total odd/even
            - Winning margin
            - Double result
            - Race to 5/10/15/20 goals

          6. Top team goalscorer: Goals scored in 60 minutes and extra time count but penalty shoot-out goals do not. Dead-Heat rules apply. If a player takes part in the tournament bets have action.

          7. Tournament top goalscorer: Goals scored in 60 minutes and extra time count but penalty shoot-out goals do not. Dead-Heat Rules apply. If a player takes part in the tournament bets have action.

          8. In-Play betting: All markets are based on regulation time for settlement purposes (overtime does not count). In tournaments, if a new market is formed at the end of regulation time, eg. To Win in Overtime, penalty shootouts count.

          Lacrosse

          Minimum Time for Action:

          1. All games must go the full 60 minutes (plus overtime if necessary) for action.

          Live Betting

          The following are general rules which govern events in Live categories.

          1. All Live lines are for the complete game score.

          2. Lines will be offered at linemaker discretion. We do not guarantee a line at any point in the game.

          3. We reserves the right to cancel any wager made on an obvious mistake line.

          4. In addition, Live Betting wagers are decided according to Live Wagering rules specified for that sport by Our Service.

          Politics

          1. All wagers will be determined using the official result as declared by the local Electoral Commission or a similar official body.

          2. The official electoral body that will determine results will be specified for individual political wagers.

          3. Where no official result from an Electoral Commission or similar official body is available, the result will be determined by using information from independent sources.

          4. Spanish Politics: For the purposes of the general election, PSOE and PP will be understood as the parties and their regional affiliates (e.g. PSC-PSOE).

          5. Canadian Politics: For the purposes of the federal election, the following colloquialisms apply:

            • Conservatives refers to the Conservative Party of Canada.
            • Liberals refers to the Liberal Party of Canada.
            • NDP refers to the New Democratic Party.
            • Greens refers to the Green Party of Canada.
            • Bloc refers to the Bloc Quebecois.
          6. If we provide a stipulation that a candidate "must announce", that means there will only be action if that candidate officially announces he will run for that office.

          SIM wagering

          1. Simulated Sports are driven by Artificial Intelligence (AI), which means that the games are “played “by a computer, in a simulated environment using AI to resolve the match. There is no human involvement.
          2. We use the default settings (sliders or game play settings) to maintain the maximum realism and excitement of the games.
          3. We offer Sports Sims (Simulations) for NBA, (NBA 2K20), NFL (Madden 20), MLB (MLB The Show 20) & NHL (NHL20 EA SPORTS)The games can be watched live on:
          4. -Sports Sims - Madden NFL 20 - Streaming on Twitch.tv/PrimetimeAction
            -Sports Sims - MLB The Show 20 - Streaming on Twitch.tv/primetimeactionmlb
            -Sports Sims - NBA2K20 - Streaming on Twitch.tv/primetimeactionnba
            -Sports Sims - NHL20 EA SPORTS- Streaming on Twitch.tv/primetimeactionnhl
          5. Results and replays will also be available on these pages after the games end.
          6. Rules
          7. 1. All results are determined by a completely random computer simulation.
            2. Games must be fully completed for bets to have action.
            o If for any reason the game goes offline, it will restart where it left off once the connection is back. However, if the game failed to autosave, then all progress up to that point will be lost and all bets will be graded as NO ACTION.
            o If connectivity cannot be re-established and the game is not completed, all bets will have NO ACTION.

          Snooker

          1. Match-up betting is based upon correctly selecting the player who officially wins the match. In the event of a match starting – with the break for the first frame - but not being completed for whatever reason, the player progressing to the next round (or being declared winner of the competition/championship) will be deemed the winner. In the event of a match not starting at all, all bets are refunded.

          2. Frame betting is based upon correctly selecting the final score of a snooker match. In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

          3. For multi-way markets of the type "Odds to win the Championship" wagers on a non-starting player will be graded as a loss.

          4. For Snooker matches that contain multiple sessions, Our Service may offer odds at the start of each session. All wagers placed on Snooker matches are graded based on the outcome of the entire match, not on the outcome of an individual session.

          Summer Olympics

          1. For multi-way futures betting, all events are ALL-IN betting - no refunds.

          2. If a particular athlete/team has a yes/no (2-way) price to win the gold medal, then that athlete/team must start competition for action.

          3. For Match-Up betting between two athletes / 2 Countries in any event, both athletes /countries must start event for action.

          4. For over/under on a countries total medals within a sport, the total is for both the men's and women's competitions within that area -
            Example: If USA wins 10 medals in men's athletics and 9 in women’s athletics, the total medals won by the USA is 19 in Athletics.

          5. Events are official after the original medal ceremony. Any subsequent changes to those results do not count.

          6. For props on individual athletes, competitor must start the first event they are scheduled to participate for action.

          H2H (Head-to-Head):

          1. If a matchup against "The Field" is offered, the listed competitor must beat every other athlete for a bet on that competitor to win. If any athlete beats all the competitors, bets on "The Field" will be graded as winners. If the competitor ties for 1st place, wagers on the matchups will be refunded.

          Table Tennis

          1. In the event of a match starting but not being completed for any reason, all bets on the outcome of the match will be void.

          2. Set Betting (Correct Score) refers to the correct final score in sets.

          3. Set Winner refers to the winner of a specific set. The respective set must be completed for bets to stand.

          4. In the case of team matches, in the event of a match up between players being played twice, only the first result counts.

          Volleyball

          1. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned.
          2. For match and set wagering, the actual number of points played in a set will not affect how wagers are graded.  For example, sets played to 21 points or 25 points are graded based on the winner of the set.
          3. In case of  a “Home and Away” format bets on the Away match do not include the “Golden Set”.

          Change of Venue:

          If a match venue is changed, all bets stand.

          Set Betting (Correct Score):

          The bet refers to the correct final score in sets

          Set Winner:

          This bet refers to winner of a specific set. The respective set must be completed for bets to stand.
          The following markets will be void if the match is not completed:

          - To win match
          - Set betting
          - Total match points
          - Team total match points
          - Handicap set betting

          For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined, however, if a specified set is completed and the match is not completed, there will be action on bets made on the outcome of the specific set.

          Volleyball Points

          Under the heading/sport of "Volleyball Points," we will offer a spread for Team A's points vs Team B's points for the match and/or specific sets.

          Water Polo

          1. 2-Way: Unless otherwise stated, all wagers are for regulation time only and do not include either overtime or penalty shootouts.

          2. Winner of 1st, 2nd 3rd 4th Quarter: Only the goals scored within the nominated period count. Unless otherwise stated, overtime does not count for the result of the 4th period.

          3. Division Champions: If the season is shortened for any reason, then bets will be settled based on the Division Champion declared by the respective governing body.

          Winter Sports

          General rules

          For multi-way futures betting, all events are ALL-IN betting - no refunds, unless a stipulation is added that a certain participant must start for action. If such a stipulation is included, then ALL wagers on ALL participants will be void if the stipulated entry does not compete in that specific event. If there is more than one winner, the odds will be divided with the number of winners. However, odds can never be lower than 1.00.

          H2H (Head-to-Head):

          1. Both competitors must start (leave starting stand, make jump, start course, etc) for bets to have Action. The H2H winner will be determined by the best result of the competitors listed at the end of the competition. For further clarification of the rules specific to the disciplines of Biathlon, Cross Country Skiing, Alpine Skiing and Ski Jumping, please see below.

          2. If a matchup against "The Field" is offered, the listed competitor must beat every other athlete for a bet on that competitor to win. If any athlete beats all the competitors, bets on "The Field" will be graded as winners. If the competitor ties for 1st place, wagers on the matchups will be refunded.

          Group Betting:

          Predict which participant will finish with the highest final position. All participants need to start, or the bets will be refunded.

          If there is more than one winner, the odds will be divided with the number of winners. However, odds can never be lower than 1.00.

          Outright/Winner:

          Predict which team/participant will win the event. Bets on non starting participants will not be refunded. On non-listed participants we offer odds on request.

          If there is more than one winner, the odds will be divided with the number of winners. However, odds can never be lower than 1.00.

          Top 3/5/10 etc.:

          Predict if a team/participant will end up in any of the positions 1-3 in a certain competition. Bets on non starting participants will not be refunded.

          Top 3/5/10 etc, with Yes/No:

          Predict if a team/participant will end up in Top 3/5/10 or not in a certain competition. The participant has to start for bets to stand.

          Triplehead (H3H):

          Three objects are set up against each other in a triplehead. Predict which of the three will achieve the best final position. All participants have to start the event and at least one must achieve a final result/position for the bet to stand.

          If an event is being postponed for more than 48 hours from its original starting time, all bets on the event will be void/"no action" and the stake returned to your account.

          If the event is interrupted without an official result, the stakes will be refunded unless the event is being resumed within 48 hours of the original starting time. If a shortened / interrupted event is declared official within 48 hours the official results will then be used for grading and all bets stand.

          Biathlon

          1. H2H Shooting:

            Predict which competitor has the fewest amount of shooting errors. If both athletes have the same amount of hits/misses, the bets will be refunded. Both athletes will have to finish the race for bets to stand.

          2.  H2H Pursuit:

            Pursuits will be graded by final finishing position from the official site, not by the time it took to complete the race. 

          Cross Country Skiing

          1. H2H Pursuit:

            Pursuits will be graded by final finishing position from the official site, not by the time it took to complete the race. 

          Minimum Time for Action:

          1. All games must go the full 60 minutes (plus overtime if necessary) for action.

          Alpine Skiing

          1. At least one of the participants must complete the entire event/all races for the bet to stand.

          Ski Jumping

          1. H2H:

            Both have to qualify and start in the competition for bets to stand. Official results will count regardless of number of jumps/rounds made.

          2. Winner:

            Official results will count regardless of number of jumps/rounds made.